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<article article-type="research-article" dtd-version="1.2" xml:lang="ru" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><front><journal-meta><journal-id journal-id-type="issn">2408-932X</journal-id><journal-title-group><journal-title>Research Result. Social Studies and Humanities</journal-title></journal-title-group><issn pub-type="epub">2408-932X</issn></journal-meta><article-meta><article-id pub-id-type="doi">10.18413/2408-932X-2023-9-2-0-13</article-id><article-id pub-id-type="publisher-id">3114</article-id><article-categories><subj-group subj-group-type="heading"><subject>MISCCELLANEOUS: MESSAGES, DISCUSSIONS, REVIEWS</subject></subj-group></article-categories><title-group><article-title>&lt;strong&gt;Using gamification techniques in modern regional internet journalism&lt;/strong&gt;&lt;br /&gt;
&amp;nbsp;</article-title><trans-title-group xml:lang="en"><trans-title>&lt;strong&gt;Using gamification techniques in modern regional internet journalism&lt;/strong&gt;&lt;br /&gt;
&amp;nbsp;</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author"><name-alternatives><name xml:lang="ru"><surname>Karpenko</surname><given-names>Irina I.</given-names></name><name xml:lang="en"><surname>Karpenko</surname><given-names>Irina I.</given-names></name></name-alternatives><email>KarpenkoIrina@bsu.edu.ru</email><xref ref-type="aff" rid="aff1" /></contrib><contrib contrib-type="author"><name-alternatives><name xml:lang="ru"><surname>Korochensky</surname><given-names>Alexander P.</given-names></name><name xml:lang="en"><surname>Korochensky</surname><given-names>Alexander P.</given-names></name></name-alternatives><email>korochensky@bsu.edu.ru</email></contrib></contrib-group><aff id="aff1"><institution>Belgorod State National Research University</institution></aff><pub-date pub-type="epub"><year>2023</year></pub-date><volume>9</volume><issue>2</issue><fpage>0</fpage><lpage>0</lpage><self-uri content-type="pdf" xlink:href="/media/humanities/2023/2/НР_Соц._и_гум._исследования_2023_Т.9_2-13.pdf" /><abstract xml:lang="ru"><p>Gamification is the latest method of information representation in modern media. Gamification refers to the use of gaming techniques in non-gaming media contexts. Gamification is part of a multifaceted phenomenon&amp;nbsp;&amp;ndash; infotainment, which implies a combination of information and entertainment components in a journalistic media product. Provided that a balance is maintained between the use of entertainment techniques and the informational component of a journalistic text, gamification works to increase the effectiveness of media material. In this article, the authors highlight the signs of gamified journalistic material: the presence of repetitive activities, goals and progression, stimulation, creation of difficulties or restrictions, the possibility of observing game processes. The study of gamified practices is based on regional empirical material&amp;nbsp;&amp;ndash; Belgorod Internet media.</p></abstract><trans-abstract xml:lang="en"><p>Gamification is the latest method of information representation in modern media. Gamification refers to the use of gaming techniques in non-gaming media contexts. Gamification is part of a multifaceted phenomenon&amp;nbsp;&amp;ndash; infotainment, which implies a combination of information and entertainment components in a journalistic media product. Provided that a balance is maintained between the use of entertainment techniques and the informational component of a journalistic text, gamification works to increase the effectiveness of media material. In this article, the authors highlight the signs of gamified journalistic material: the presence of repetitive activities, goals and progression, stimulation, creation of difficulties or restrictions, the possibility of observing game processes. The study of gamified practices is based on regional empirical material&amp;nbsp;&amp;ndash; Belgorod Internet media.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>gamification</kwd><kwd>gameization</kwd><kwd>journalism</kwd><kwd>internet</kwd><kwd>media</kwd><kwd>media product</kwd><kwd>infotainment</kwd><kwd>regional online media</kwd></kwd-group><kwd-group xml:lang="en"><kwd>gamification</kwd><kwd>gameization</kwd><kwd>journalism</kwd><kwd>internet</kwd><kwd>media</kwd><kwd>media product</kwd><kwd>infotainment</kwd><kwd>regional online media</kwd></kwd-group></article-meta></front><back><ref-list><title>Список литературы</title><ref id="B1"><mixed-citation>Basova,&amp;nbsp;M.&amp;nbsp;V. and Belenko,&amp;nbsp;V.&amp;nbsp;E. (2017), &amp;ldquo;Gamified practices of modern media&amp;rdquo;, Vestnik NSU. Series: History and Philology, 16 (6), 41-52 (in Russ.).</mixed-citation></ref><ref id="B2"><mixed-citation>Dementieva,&amp;nbsp;K.&amp;nbsp;V. 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